![]() So for citra, you essentially need to find the new address, to apply the code. It's where in the 3ds the particular data (in this case the character's exp) is kept. Part of that code you are using - probably "0052D358" refers to the "address". ![]() And in the case of citra, unlike a 3ds, the memory changes place every time you boot up the software. Basically, these codes edit the game's memory. I have Awakening on citra - and have run into similar issues.
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