Between the initial cast time of Sleep, and the cast times of Horror/Waking Nightmare, there are consistantly only a couple enemies still asleep in any particular battle. The issue I find is that, targets can resist Sleep outright, and those who don't will instantly be woken up when they take damage from ANY source. So, to recieve the high spirit damage from Horror, or to bypass the mental resistance of Waking Nightmare, they both must be cast on targets who are asleep. The issue with them lies on the unreliable nature of Sleep, and the high mana cost of actually comboing the spells together. I personally find the "mind" entropy spells very unreliable, and inneffective. Mage is my favorite class, and I have made several thematic builds including a "necromancer" which had more than half of the entropy spells, including sleep and nightmare.
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